package adiep.meemidroid;

import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.URL;
import java.util.HashMap;
import java.util.Stack;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.widget.ImageView;

/**
 * This class is an image loader specialized for downloading images starting from an URL.
 * It's use a simple cache on the SDCard in order improve performance. 
 * 
 * @author @author Andrea de Iacovo, Lorenzo Mele, and Eros Pedrini
 * @version 0.5
 */
public class ImageLoader {
	/**
	 * This method returns the shared instanced object of the ImageLoader class,
	 * if exists. Otherwise it creates the shared instance.
	 * 
	 * @return	the shared instanced object of the ImageLoader class
	 */
	public static ImageLoader getInstance() {
		if (null == ILInstance) {
			ILInstance = new ImageLoader(MeemiDroidApplication.getContext(), MeemiDroidApplication.USERS_AVATARS_CACHE);
		}
		
		return ILInstance;
	}

	/**
	 * This method loads the images specified by the input URL into the ImageView specified.
	 *  
	 * @param URL	the URL of the image to load
	 * @param A		the current Android activity
	 * @param IV	the ImageView that has to display the image
	 */
	public void DisplayImage(String URL, Activity A, ImageView IV) {
		if (Cache.containsKey(URL))
			IV.setImageBitmap(Cache.get(URL));
		else {
			queuePhoto(URL, A, IV);
			IV.setImageResource(stub_id);
		}
	}
	
	/**
	 * This method stops the thread that has to load the image from an URL. 
	 */
	public void stopThread() {
		photoLoaderThread.interrupt();
	}
	
	/**
	 * This method clears the cache.
	 */
	public void clearCache() {
		// clear memory cache
		Cache.clear();

		// clear SD cache
		File[] files = CacheDir.listFiles();
		for (File f : files)
			f.delete();
	}
	
	
	private void queuePhoto(String url, Activity activity, ImageView imageView) {
		// This ImageView may be used for other images before. So there may be
		// some old tasks in the queue. We need to discard them.
		photosQueue.Clean(imageView);
		PhotoToLoad p = new PhotoToLoad(url, imageView);
		synchronized (photosQueue.photosToLoad) {
			photosQueue.photosToLoad.push(p);
			photosQueue.photosToLoad.notifyAll();
		}

		// start thread if it's not started yet
		if (photoLoaderThread.getState() == Thread.State.NEW)
			photoLoaderThread.start();
	}

	private Bitmap getBitmap(String url) {
		// I identify images by hashcode. Not a perfect solution, good for the
		// demo.
		String filename = String.valueOf(url.hashCode());
		File f = new File(CacheDir, filename);

		// from SD cache
		Bitmap b = decodeFile(f);
		if (b != null)
			return b;

		// from web
		try {
			Bitmap bitmap = null;
			InputStream is = new URL(url).openStream();
			OutputStream os = new FileOutputStream(f);
			Utility.CopyStream(is, os);
			os.close();
			bitmap = decodeFile(f);
			return bitmap;
		} catch (Exception ex) {
			ex.printStackTrace();
			return null;
		}
	}

	// decodes image and scales it to reduce memory consumption
	private Bitmap decodeFile(File f) {
		try {
			// decode image size
			BitmapFactory.Options o = new BitmapFactory.Options();
			o.inJustDecodeBounds = true;
			BitmapFactory.decodeStream(new FileInputStream(f), null, o);

			// Find the correct scale value. It should be the power of 2.
			final int REQUIRED_SIZE = 64;
			int width_tmp = o.outWidth, height_tmp = o.outHeight;
			int scale = 1;
			while (true) {
				if (width_tmp / 2 < REQUIRED_SIZE
						|| height_tmp / 2 < REQUIRED_SIZE)
					break;
				width_tmp /= 2;
				height_tmp /= 2;
				scale++;
			}

			// decode with inSampleSize
			BitmapFactory.Options o2 = new BitmapFactory.Options();
			o2.inSampleSize = scale;
			return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
		} catch (FileNotFoundException e) {
			// nothing to do
		}
		return null;
	}

	// Task for the queue
	private class PhotoToLoad {
		public String url;
		public ImageView imageView;

		public PhotoToLoad(String u, ImageView i) {
			url = u;
			imageView = i;
		}
	}

	// stores list of photos to download
	private class PhotosQueue {
		private Stack<PhotoToLoad> photosToLoad = new Stack<PhotoToLoad>();

		// removes all instances of this ImageView
		public void Clean(ImageView image) {
			for (int j = 0; j < photosToLoad.size();) {
				if (photosToLoad.get(j).imageView == image)
					photosToLoad.remove(j);
				else
					++j;
			}
		}
	}

	private class PhotosLoader extends Thread {
		public void run() {
			try {
				while (true) {
					// thread waits until there are any images to load in the
					// queue
					if (photosQueue.photosToLoad.size() == 0)
						synchronized (photosQueue.photosToLoad) {
							photosQueue.photosToLoad.wait();
						}
					if (photosQueue.photosToLoad.size() != 0) {
						PhotoToLoad photoToLoad;
						synchronized (photosQueue.photosToLoad) {
							photoToLoad = photosQueue.photosToLoad.pop();
						}
						Bitmap bmp = getBitmap(photoToLoad.url);
						Cache.put(photoToLoad.url, bmp);
						if (((String) photoToLoad.imageView.getTag())
								.equals(photoToLoad.url)) {
							BitmapDisplayer bd = new BitmapDisplayer(bmp,
									photoToLoad.imageView);
							Activity a = (Activity) photoToLoad.imageView
									.getContext();
							a.runOnUiThread(bd);
						}
					}
					if (Thread.interrupted())
						break;
				}
			} catch (InterruptedException e) {
				// allow thread to exit
			}
		}
	}

	// Used to display bitmap in the UI thread
	private class BitmapDisplayer implements Runnable {
		Bitmap bitmap;
		ImageView imageView;

		public BitmapDisplayer(Bitmap b, ImageView i) {
			bitmap = b;
			imageView = i;
		}

		public void run() {
			if (bitmap != null)
				imageView.setImageBitmap(bitmap);
			else
				imageView.setImageResource(stub_id);
		}
	}
	
	/**
	 * This is the ImageLoader constructor. It setups the cache directory and prepares 
	 * a support thread to download images.
	 *  
	 * @param C	the Android application context
	 * @param CacheDirPath	plausible directory on the SDCard to use as cache
	 */
	private ImageLoader(Context C, final String CacheDirPath) {
		// Make the background thread low priority. This way it will not affect
		// the UI performance
		photoLoaderThread.setPriority(Thread.NORM_PRIORITY - 1);

		// Find the dir to save cached images
		if ( android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED) ) {
			CacheDir = new File(android.os.Environment.getExternalStorageDirectory(), CacheDirPath);
		} else {
			CacheDir = C.getCacheDir();
		}
		
		if ( !CacheDir.exists() ) {
			CacheDir.mkdirs();
		}
	}
	
	// the simplest in-memory cache implementation. This should be replaced with
	// something like SoftReference or BitmapOptions.inPurgeable(since 1.6)
	private HashMap<String, Bitmap> Cache = new HashMap<String, Bitmap>();

	private File CacheDir;
	
	private PhotosQueue photosQueue = new PhotosQueue();
	
	private PhotosLoader photoLoaderThread = new PhotosLoader();
	
	/**
	 * This is the stub images used when images are not yet loaded.
	 */
	private final static int stub_id = R.drawable.stub;
	
	
	private static ImageLoader ILInstance = null;
}
